A Phenomenological Model for Throughfall Rendering in Real-time

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Date
2016
Journal Title
Journal ISSN
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a great number of physical processes influenced by various interlinked factors and its rendering represents a thorough challenge in Computer Graphics.We approach this problem by introducing an original method to render drops dripping from leaves after interception of raindrops by foliage. Our method introduces a new hydrological model representing interactions between rain and foliage through a phenomenological approach. Our model reduces the complexity of the phenomenon by representing multiple dripping drops with a new fully functional form evaluated per-pixel on-the-fly and providing improved control over density and physical properties. Furthermore, an efficient real-time rendering scheme, taking full advantage of latest GPU hardware capabilities, allows the rendering of a large number of dripping drops even for complex scenes.
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@article{
10.1111:cgf.12945
, journal = {Computer Graphics Forum}, title = {{
A Phenomenological Model for Throughfall Rendering in Real-time
}}, author = {
Weber, Yoann
and
Jolivet, Vincent
and
Gilet, Guillaume
and
Nanko, Kazuki
and
Ghazanfarpour, Djamchid
}, year = {
2016
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.12945
} }
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