Performance-Based Biped Control using a Consumer Depth Camera

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Date
2017
Journal Title
Journal ISSN
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Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.
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@article{
10.1111:cgf.13134
, journal = {Computer Graphics Forum}, title = {{
Performance-Based Biped Control using a Consumer Depth Camera
}}, author = {
Lee, Yoonsang
and
Kwon, Taesoo
}, year = {
2017
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13134
} }
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