Learning and Exploring Motor Skills with Spacetime Bounds

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Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills from reference motions. The key insight is to use loose space-time constraints, termed spacetime bounds, to limit the search space in an early termination fashion. As we only rely on the reference to specify loose spacetime bounds, our learning is more robust with respect to low quality references. Moreover, spacetime bounds are hard constraints that improve learning of challenging motion segments, which can be ignored by imitation-only learning. We compare our method with state-of-the-art tracking-based DRL methods. We also show how to guide style exploration within the proposed framework.
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@article{
10.1111:cgf.142630
, journal = {Computer Graphics Forum}, title = {{
Learning and Exploring Motor Skills with Spacetime Bounds
}}, author = {
Ma, Li-Ke
 and
Yang, Zeshi
 and
Tong, Xin
 and
Guo, Baining
 and
Yin, KangKang
}, year = {
2021
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.142630
} }
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