The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch

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Date
2017
Journal Title
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Volume Title
Publisher
ACM
Abstract
This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing animation system, Maya. The Stretch- Engine is a three-part system where the first is a bipedal-humanoid rig with controls necessary for animation and the ability to SS its limbs. The second is a set of rules determined from studying Looney Tunes animation to create a range of SS. The third is a user interface that allows users to control changes in SS using 3D curves created within the Maya interface.
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@inproceedings{
10.1145:3099564.3106639
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
}, editor = {
Bernhard Thomaszewski and KangKang Yin and Rahul Narain
}, title = {{
The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
}}, author = {
Ibrahim, Zaid H.
}, year = {
2017
}, publisher = {
ACM
}, ISBN = {
978-1-4503-5091-4
}, DOI = {
10.1145/3099564.3106639
} }
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