Cultural Heritage 2007

Permanent URI for this collection

Frontmatter

Preface and Table of Contents

-
CH1 - Cultural Heritage I

Cultural Heritage as a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-inspired Basic Research Agenda

Arnold, David
CH1 - Cultural Heritage I

Photorealistic Real-Time Visualization of Cultural Heritage: A Case Study of Friedrichsburg Castle in Germany

Kuchar, Robert
Schairer, Timo
Straßer, Wolfgang
CH1 - Cultural Heritage I

An Interactive Exploration of the Virtual Stronghold Dillenburg

Todt, Severin
Rezk-Salama, Christof
Horz, T.
Pritzkau, Andrew
Kolb, Andreas
CH2 - Cultural Heritage II

The Arnolfini Portrait in 3D - Creating Virtual World of a Painting with Inconsistent Perspective

Jansen, Philip H.
Ruttkay, Zsofia M.
CH2 - Cultural Heritage II

Tangible Heritage: Production of Astrolabes on a Laser Engraver

Zotti, Georg
CH2 - Cultural Heritage II

Flatland: A Tool for Transforming Historical Sites into Archival Drawings

Srisinroongruang, Rattasak
Sinzinger, Eric
Hill, Glenn
Color Section

Color Pages

Arnold, David B.
Ferko, Andrej
CH2 - Cultural Heritage II

Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration

Dellepiane, Matteo
Callieri, Marco
Ponchio, Federico
Scopigno, Roberto


BibTeX (Cultural Heritage 2007)
@inproceedings{
10.2312:egch.20071000,
booktitle = {
Eurographics 2007 - Cultural Heritage},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Preface and Table of Contents}},
author = {
-
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071000}
}
@inproceedings{
10.2312:egch.20071001,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Cultural Heritage as a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-inspired Basic Research Agenda}},
author = {
Arnold, David
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071001}
}
@inproceedings{
10.2312:egch.20071002,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Photorealistic Real-Time Visualization of Cultural Heritage: A Case Study of Friedrichsburg Castle in Germany}},
author = {
Kuchar, Robert
 and
Schairer, Timo
 and
Straßer, Wolfgang
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071002}
}
@inproceedings{
10.2312:egch.20071003,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
An Interactive Exploration of the Virtual Stronghold Dillenburg}},
author = {
Todt, Severin
 and
Rezk-Salama, Christof
 and
Horz, T.
 and
Pritzkau, Andrew
 and
Kolb, Andreas
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071003}
}
@inproceedings{
10.2312:egch.20071004,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
The Arnolfini Portrait in 3D - Creating Virtual World of a Painting with Inconsistent Perspective}},
author = {
Jansen, Philip H.
 and
Ruttkay, Zsofia M.
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071004}
}
@inproceedings{
10.2312:egch.20071006,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Tangible Heritage: Production of Astrolabes on a Laser Engraver}},
author = {
Zotti, Georg
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071006}
}
@inproceedings{
10.2312:egch.20071005,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Flatland: A Tool for Transforming Historical Sites into Archival Drawings}},
author = {
Srisinroongruang, Rattasak
 and
Sinzinger, Eric
 and
Hill, Glenn
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071005}
}
@inproceedings{
10.2312:egch.20071008,
booktitle = {
Eurographics 2007 - Cultural Heritage},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Color Pages}},
author = {
Arnold, David B.
 and
Ferko, Andrej
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071008}
}
@inproceedings{
10.2312:egch.20071007,
booktitle = {
EG Cultural Heritage Papers},
editor = {
David B. Arnold and Andrej Ferko
}, title = {{
Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration}},
author = {
Dellepiane, Matteo
 and
Callieri, Marco
 and
Ponchio, Federico
 and
Scopigno, Roberto
}, year = {
2007},
publisher = {
The Eurographics Association},
DOI = {
10.2312/egch.20071007}
}

Browse

Recent Submissions

Now showing 1 - 9 of 9
  • Item
    Preface and Table of Contents
    (The Eurographics Association, 2007) -; David B. Arnold and Andrej Ferko
    Preface and Table of Contents
  • Item
    Cultural Heritage as a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-inspired Basic Research Agenda
    (The Eurographics Association, 2007) Arnold, David; David B. Arnold and Andrej Ferko
    Donald Stokes argued [Sto97] that for 50 years from the end of the second world war to the end of the 20th century there was an unhealthy taxonomy of research types which was formulated on a linear scale from pure to applied. The argument goes that the best research is only possible in environments which are free from contemplation of the potential uses to which results might be applied. In this paper current research challenges in the application of ICTs to cultural heritage information are reviewed in order to consider where these applications-linked needs require solutions that will advance the understanding of computational principles and help to develop new basic understanding in computer science, including shape manipulation and other aspects of importance in computer graphics and virtual environments. The paper draws extensively on the recent published EPOCH research agenda [AG07] for illustrations of the types of research which are required for the Cultural Heritage sector and the relationship between these and basic research challenges in Computing Science.
  • Item
    Photorealistic Real-Time Visualization of Cultural Heritage: A Case Study of Friedrichsburg Castle in Germany
    (The Eurographics Association, 2007) Kuchar, Robert; Schairer, Timo; Straßer, Wolfgang; David B. Arnold and Andrej Ferko
    This paper presents a novel highly immersive and interactive VR (virtual reality) installation targeted on photorealistic real-time visualization. Although applicable to many other scenarios, this work is focused primarily on virtual reconstructions in the context of cultural heritage projects. We address two shortcomings in most of the current virtual reconstructions, namely interactivity and realism. On the one hand many of them are presented either as a movie or using semi-interactive techniques. In both cases the imagery is pre-rendered and therefore the visualization is lacking interactivity. On the other hand interactive real-time presentations often are neither intuitive to navigate nor visually pleasant. We extended a real-time rendering software based on global illumination to adapt to the special needs of the visualization of virtual scenes that stem from the field of cultural heritage. A HDR (high dynamic range) daylight simulation was developed in conjunction with techniques and algorithms to significantly speed up the calculation time and increase the visual quality of the scene. To account for the different lighting situations encountered in the visualization of indoor and outdoor scenes, we developed a high dynamic range rendering pipeline that uses a dynamic tone mapping algorithm similar to human vision. To provide interactive access to the high quality 3D model even for unskilled users, we developed a very intuitive user interface based on a simple touchscreen for navigating the virtual scene. The combination of the real-time presentation of the photorealistic reconstruction and the intuitive navigation interface leads to a highly immersive and interactive VR installation. Since we are currently working on a virtual reconstruction of a Renaissance castle located in southern Germany, we will therefore use this reconstruction as a case study to present the developed features and to prove their relevance and usefulness. The virtual reconstruction is displayed using our VR installation and will be accessible to the public in the State Museum of Hohenzollern by August 2007
  • Item
    An Interactive Exploration of the Virtual Stronghold Dillenburg
    (The Eurographics Association, 2007) Todt, Severin; Rezk-Salama, Christof; Horz, T.; Pritzkau, Andrew; Kolb, Andreas; David B. Arnold and Andrej Ferko
    This paper presents the results of an interdisciplinary project aiming at the virtual three-dimensional reconstruction of the stronghold Dillenburg, which has been completely destroyed in 1768. For an interactive virtual exploration, a high-quality 3D model was generated in close cooperation between local historians and scientists from the field of Computer Graphics based on a collection of ancient text documents, drawings and floor plans. Computer animations were generated and assembled in a DVD product for comfortable access to the virtual fortress. For the exhibition in the museum Dillenburg, a real-time application was developed for on site virtual exploration. Provided with a touch screen for interaction and a wide-screen display system, visitors can intuitively explore the virtual reconstruction and access supplemental historical background material on demand. With the multimedia installation we present a new experience which empowers visitors of the museum to explore an historical site freely at their own preferences and encourages younger audience to show more interest in cultural heritage.
  • Item
    The Arnolfini Portrait in 3D - Creating Virtual World of a Painting with Inconsistent Perspective
    (The Eurographics Association, 2007) Jansen, Philip H.; Ruttkay, Zsofia M.; David B. Arnold and Andrej Ferko
    We report on creating a 3d virtual reconstruction of the scene shown in "The Arnolfini Portrait" by Jan van Eyck. This early Renaissance painting, if painted faithfully, should confirm to one-point perspective, however it has several vanishing points instead of one. Hence our 3d reconstruction had to be based on some, from an art historian s point of view plausible assumptions on choosing a unique vanishing point and measures of certain items in the scene. We compare our approach to similar reconstructions by others. Using professional modeling and image processing computer tools, we created a 3d reconstruction of the geometry of the interior, the textures and the lighting. A perspective view of this model is compared to the original painting, showing high fidelity, but at the same time also large local mismatches due to the inconsistent handling of parallel lines in the original painting, as well as some differences in the reflected image in the mirror. A reconstruction such as ours provides new details of the original scene for scholars, is useful for art historians to find out more about the way the painting was created, and could be used as an installation for exploration in museums or other learning environments by the general public.
  • Item
    Tangible Heritage: Production of Astrolabes on a Laser Engraver
    (The Eurographics Association, 2007) Zotti, Georg; David B. Arnold and Andrej Ferko
    The astrolabe, an analog computing device, used to be the iconic instrument of astronomers during the Middle Ages. It allowed a multitude of operations of practical astronomy which were otherwise cumbersome to perform in an epoch when mathematics had apparently almost been forgotten. Usually made from wood or sheet metal, a few hundred instruments, mostly from brass, survived until today and are valuable museum showpieces. This paper explains a procedural modelling approach for the construction of the classical kinds of astrolabes, which allows a wide variety of applications from plain explanatory illustrations to 3D models, and even the production of working physical astrolabes usable for public or classroom demonstrations.
  • Item
    Flatland: A Tool for Transforming Historical Sites into Archival Drawings
    (The Eurographics Association, 2007) Srisinroongruang, Rattasak; Sinzinger, Eric; Hill, Glenn; David B. Arnold and Andrej Ferko
    Detailed documentation of historical sites is important for archaeological discovery and cultural preservation. The traditional method of documentation is to hand sketch 2D drawings of the region. Laser range finders can be used to produce highly accurate geometric representations of the historical sites, and high resolution images provide vital detail. However, archaeologists are both used to and prefer a flat, two dimensional archival drawing of the region. Flatland provides the missing link for archaeologists between three dimensional representations and archival drawings. There are two critical pieces of Flatland texture mapping and geometric transformation. The texture map acquisition phase aligns the world geometry with the high resolution images. Many historical sites contain rocky, uneven terrain and structures that do not contain distinguishing features that would allow for automated methods of correspondence selection. Instead, manually selected correspondences between the point cloud and the high resolution image are used to compute the texture map. If the selected region is nonplanar, then a camera projection matrix is computed to determine the texture map for the point cloud. However, when the selected region is planar, the camera projection matrix can not be computed, and instead a homography is used to determine the texture map. The geometric transformation phase allows the archaeologists to essentially unfold both square and cylindrical surfaces to representations with a single dominant plane. A square room can be unfolded into four panels where geometric distance is preserved within each panel. An elliptical surface is unrolled about a flat rectangle with the height of the elliptical surface and the width equivalent to the circumference of the surface. The use of Flatland is demonstrated on scans from the Mesa Verde National Park.
  • Item
    Color Pages
    (The Eurographics Association, 2007) Arnold, David B.; Ferko, Andrej; David B. Arnold and Andrej Ferko
    Color Pages
  • Item
    Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration
    (The Eurographics Association, 2007) Dellepiane, Matteo; Callieri, Marco; Ponchio, Federico; Scopigno, Roberto; David B. Arnold and Andrej Ferko
    The support of advanced Information Technology (IT) to preservation, restoration and documentation of Cultural Heritage is becoming a very important goal for the research community. Michelangelo's David was one of the first applications of 3D scanning technology on a highly popular work of art. The subsequent restoration campaign, started in 2002 and concluded in 2004, was also a milestone for the adoption of modern scientific analysis procedures and IT tools in the framework of a restoration process. One of the focuses in this restoration was also methodological, i.e. to plan and adopt innovative ways to document the restoration process. In this paper we present the results of an integration of different restoration data (2D and 3D datasets) which has been concluded recently. The recent evolution of HW and SW graphics technologies gave us the possibility to interactively visualize an extremely dense 3D model which incorporates the color information provided by two professional photographic campaigns, made before and after the restoration. Moreover, we present the results concerning the mapping, in this case on the 2D media, of the reliefs produced by restorers to assess and document the status of the marble surface before the restoration took place. This result could lead to new and fascinating applications of computer graphics for preservation, restoration and documentation of Cultural Heritage.