EG 2023 - Full Papers - CGF 42-Issue 2

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Human Object Interaction
IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, and Philipp Slusallek
Online Avatar Motion Adaptation to Morphologically-similar Spaces
Soojin Choi, Seokpyo Hong, Kyungmin Cho, Chaelin Kim, and Junyong Noh
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
Yunbo Zhang, Alexander Clegg, Sehoon Ha, Greg Turk, and Yuting Ye
Logos and Clip-Art
Img2Logo: Generating Golden Ratio Logos from Images
Kai-Wen Hsiao, Yong-Liang Yang, Yung-Chih Chiu, Min-Chun Hu, Chih-Yuan Yao, and Hung-Kuo Chu
Interactive Depixelization of Pixel Art through Spring Simulation
Marko Matusovic, Amal Dev Parakkat, and Elmar Eisemann
Subpixel Deblurring of Anti-Aliased Raster Clip-Art
Jinfan Yang, Nicholas Vining, Shakiba Kheradmand, Nathan Carr, Leonid Sigal, and Alla Sheffer
Shape Correspondance
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
Mengya Liu, Ajad Chhatkuli, Janis Postels, Luc Van Gool, and Federico Tombari
Scalable and Efficient Functional Map Computations on Dense Meshes
Robin Magnet and Maks Ovsjanikov
Surface Maps via Adaptive Triangulations
Patrick Schmidt, Dörte Pieper, and Leif Kobbelt
Image and Video Processinng
Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors
Ugur Cogalan, Mojtaba Bemana, Hans-Peter Seidel, and Karol Myszkowski
Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on High-resolution Scans
Daniela Ivanova, John Williamson, and Paul Henderson
Learning Deformations and Fluids
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
Carlos Rodriguez-Pardo, Melania Prieto-Martín, Dan Casas, and Elena Garces
Physics-Informed Neural Corrector for Deformation-based Fluid Control
Jingwei Tang, Byungsoo Kim, Vinicius C. Azevedo, and Barbara Solenthaler
Reconstruction and Remeshing
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
Jiayi Wei, Jiong Chen, Damien Rohmer, Pooran Memari, and Mathieu Desbrun
One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
Balázs Csébfalvi
BRDFs and Environment Maps
Learning to Learn and Sample BRDFs
Chen Liu, Michael Fischer, and Tobias Ritschel
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
Christopher May and Daniel Aliaga
Simulation: Material Interactions
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
Min Hyung Kee, Kiwon Um, HyunMo Kang, and JungHyun Han
3D Representation and Acceleration Structures
Editing Compressed High-resolution Voxel Scenes with Attributes
Mathijs Molenaar and Elmar Eisemann
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
Nick Vitsas, Iordanis Evangelou, Georgios Papaioannou, and Anastasios Gkaravelis
Stochastic Subsets for BVH Construction
Lorenzo Tessari, Addis Dittebrandt, Michael J. Doyle, and Carsten Benthin
Faces
Face Editing Using Part-Based Optimization of the Latent Space
Mohammad Amin Aliari, Andre Beauchamp, Tiberiu Popa, and Eric Paquette
What's in a Decade? Transforming Faces Through Time
Eric Chen, Jin Sun, Apoorv Khandelwal, Dani Lischinski, Noah Snavely, and Hadar Averbuch-Elor
Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
Xingchao Yang, Takafumi Taketomi, and Yoshihiro Kanamori
Topological and Geometric Shape Understanding
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
Alexander Weinrauch, Daniel Mlakar, Hans-Peter Seidel, Markus Steinberger, and Rhaleb Zayer
Evolving Guide Subdivision
Kestutis Karciauskas and Jorg Peters
Materials and Textures
In-the-wild Material Appearance Editing using Perceptual Attributes
José Daniel Subías and Manuel Lagunas
Preserving the Autocovariance of Texture Tilings Using Importance Sampling
Nicolas Lutz, Basile Sauvage, and Jean-Michel Dischler
Capturing Human Pose and Appearance
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
Nicholas Milef, Shinjiro Sueda, and Nima Khademi Kalantari
Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
Diogo C. Luvizon, Marc Habermann, Vladislav Golyanik, Adam Kortylewski, and Christian Theobalt
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks
Sihun Cha, Kwanggyoon Seo, Amirsaman Ashtari, and Junyong Noh
Garment Design
Directionality-Aware Design of Embroidery Patterns
Liu Zhenyuan, Michal Piovarci, Christian Hafner, Raphaël Charrondière, and Bernd Bickel
2D Animation and Interaction
Non-linear Rough 2D Animation using Transient Embeddings
Melvin Even, Pierre Bénard, and Pascal Barla
Interactive Design of 2D Car Profiles with Aerodynamic Feedback
Nicolas Rosset, Guillaume Cordonnier, Régis Duvigneau, and Adrien Bousseau

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