Soft Shadow Art

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Association for Computing Machinery, Inc (ACM)
Abstract
Shadow art is a form of sculptural art in which the con guration of lights and sculptures cast 2D shadows for artistic e ect. Previous computational methods for the creation of shadow art assumes a single point light that casts a bitonal shadow with sharp boundary. e goal of our study is to generate grayscale shadows using an area light (or an array of point lights) and multiple layers of occluder cells. e area light source casts so shadows consisting of penumbra and umbra. e penumbra is the region in which only a portion of the light source is obscured by the occluders and the umbra is the region where the light sources are completely blocked by the occluders. Th e key challenge is to nd the arrangement of the occluders such that each pixel in the shadow region gathers light from the partially occluded light source to yield a desired tone level. e problem can be formulated as combinatorial optimization with many binary variables. We present a stochastic algorithm that converges quickly to the target shadow image. Our algorithm generalizes easily to deal with arbitrary lighting and geometry setups. We demonstrate the potential of our system with a number of tonal images and the fabrication of artistic ornaments that cast grayscale shadows.
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@inproceedings{
10.1145:3092912.3092915
, booktitle = {
Computational Aesthetics
}, editor = {
Holger Winnemoeller and Lyn Bartram
}, title = {{
Soft Shadow Art
}}, author = {
Min, Sehee
and
Lee, Jaedong
and
Won, Jungdam
and
Lee, Jehee
}, year = {
2017
}, publisher = {
Association for Computing Machinery, Inc (ACM)
}, ISSN = {
1816-0859
}, ISBN = {
978-1-4503-5080-8
}, DOI = {
10.1145/3092912.3092915
} }
Citation