Development of a Node-Based Material Editor

No Thumbnail Available
Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a rendering system supporting a solid and concise materials system, as those well-established in real-time engines such as Unreal or Unity. This study presents an open-source application to serve as an editor of materials consisting of a modern real-time renderer. The application consists of a basic OpenGL real-time rendering engine to visualise 3D geometry and its appearance through the support of a node-based material editor to assemble materials in an intuitive and simple manner, without the use of programming and little technical knowledge. The culmination of the project and the achievement of its objectives was satisfactory. We concluded that this work can be used as a reference to understand real-time material systems and renderers and its state of the art in the video games industry.
Description

CCS Concepts: Computing methodologies --> Rendering; Computer systems organization --> Real-time system architecture; Humancentered computing --> Accessibility; Visualization; Human computer interaction (HCI)

        
@inproceedings{
10.2312:ceig.20221148
, booktitle = {
Spanish Computer Graphics Conference (CEIG)
}, editor = {
Posada, Jorge
and
Serrano, Ana
}, title = {{
Development of a Node-Based Material Editor
}}, author = {
Leiro, Luciano Suaya
and
Garrigó, Marc
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-186-1
}, DOI = {
10.2312/ceig.20221148
} }
Citation
Collections