Marching Cubes for Teaching GLSL Programming

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Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer graphics course, it motivates naturally a number of GLSL concepts and constructs, and leaves the students with a sense of accomplishment having reproduced original research. The paper suggest possible variations and extensions that could form the basis for final group projects.
Description

        
@inproceedings{
10.2312:eged.20211008
, booktitle = {
Eurographics 2021 - Education Papers
}, editor = {
Sousa Santos, Beatriz and Domik, Gitta
}, title = {{
Marching Cubes for Teaching GLSL Programming
}}, author = {
Ilinkin, Ivaylo
}, year = {
2021
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-132-8
}, DOI = {
10.2312/eged.20211008
} }
Citation