Mesh Smoothing for Teaching GLSL Programming

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based on published research on mesh smoothing which serves as a motivating factor and offers a sense of accomplishment.
Description

CCS Concepts: Computing methodologies --> Computer graphics; Shape modeling

        
@inproceedings{
10.2312:eged.20221044
, booktitle = {
Eurographics 2022 - Education Papers
}, editor = {
Bourdin, Jean-Jacques
 and
Paquette, Eric
}, title = {{
Mesh Smoothing for Teaching GLSL Programming
}}, author = {
Ilinkin, Ivaylo
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-170-0
}, DOI = {
10.2312/eged.20221044
} }
Citation