High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
Description

        
@inproceedings{
10.2312:egp.20171035
, booktitle = {
EG 2017 - Posters
}, editor = {
Pierre Benard and Daniel Sykora
}, title = {{
High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
}}, author = {
Bouchiba, Hassan
 and
Groscot, Raphaël
 and
Deschaud, Jean-Emmanuel
 and
Goulette, François
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egp.20171035
} }
Citation