Mobile Graphics

Abstract
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
Description

        
@inproceedings{
10.2312:egt.20171032
, booktitle = {
EG 2017 - Tutorials
}, editor = {
Adrien Bousseau and Diego Gutierrez
}, title = {{
Mobile Graphics
}}, author = {
Agus, Marco
 and
Gobbetti, Enrico
 and
Marton, Fabio
 and
Pintore, Giovanni
 and
Vázquez, Pere-Pau
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egt.20171032
} }
Citation