Anatomy-Inspired Weight for Real-time Character Animation

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for realtime character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW's facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.
Description

        
@inproceedings{
10.2312:egve.20161449
, booktitle = {
ICAT-EGVE 2016 - Posters and Demos
}, editor = {
Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morillo
}, title = {{
Anatomy-Inspired Weight for Real-time Character Animation
}}, author = {
Kim, YoungBeom
and
Park, Byung-Ha
and
Jung, Kwang-Mo
and
Han, JungHyun
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-027-7
}, DOI = {
10.2312/egve.20161449
} }
Citation