Real-time Self-contact Retargeting of Avatars down to Finger Level

No Thumbnail Available
Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We interact with the world through a body that includes hands and fingers. Likewise, providing an avatar allowing the control of a virtual body with fingers is an important step to improve the user experience in VR. When the user and their avatar skeleton and morphology differ, the direct application of the captured user motion on the avatar's skeleton generally induces self-contact conflicts such as undesired interpenetrations or gaps. Hence it is essential to retarget on-the-fly the user's pose to prevent such mismatches. In this paper, we propose a real-time avatar control with self-contact congruency, including finger mobility. The retargeting approach is evaluated through a subjective evaluation procedure, comparing it against a full-body animation using the user's original movement. Our results show that the retargeted animation approach outperforms the avatar control through the sole captured user movement.
Description

        
@inproceedings{
10.2312:egve.20231311
, booktitle = {
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Jean-Marie Normand
and
Maki Sugimoto
and
Veronica Sundstedt
}, title = {{
Real-time Self-contact Retargeting of Avatars down to Finger Level
}}, author = {
Delahaye, Mathias
and
Herbelin, Bruno
and
Boulic, Ronan
}, year = {
2023
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-218-9
}, DOI = {
10.2312/egve.20231311
} }
Citation
Collections