Art-directed Watercolor Rendered Animation

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya.
Description

        
@inproceedings{
10.2312:exp.20161063
, booktitle = {
Non-Photorealistic Animation and Rendering
}, editor = {
Pierre Bénard and Holger Winnemöller
}, title = {{
Art-directed Watercolor Rendered Animation
}}, author = {
Montesdeoca, Santiago E.
and
Seah, Hock-Soon
and
Rall, Hans-Martin
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
978-3-03868-002-4
}, DOI = {
10.2312/exp.20161063
} }
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