Temporally Dense Ray Tracing

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Date
2019
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
Description

        
@inproceedings{
10.2312:hpg.20191193
, booktitle = {
High-Performance Graphics - Short Papers
}, editor = {
Steinberger, Markus and Foley, Tim
}, title = {{
Temporally Dense Ray Tracing
}}, author = {
Andersson, Pontus
and
Nilsson, Jim
and
Salvi, Marco
and
Spjut, Josef
and
Akenine-Möller, Tomas
}, year = {
2019
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8687
}, ISBN = {
978-3-03868-092-5
}, DOI = {
10.2312/hpg.20191193
} }
Citation