Contact Visualization

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists setting-up scenes and assets without undesired floating objects or inter-penetrations. Such issues can occur easily and remain unnoticed until shading and/or lighting stages are set-up, leading to retakes of the modeling or animation stages. With our solution, artists can visualize in real-time contact between 3D objects while setting-up their assets, thus correcting earlier such misalignments. Being based on a cheap post-processing shader, our solution can be used even on low-end GPUs.
Description

        
@inproceedings{
10.2312:wiced.20161095
, booktitle = {
Eurographics Workshop on Intelligent Cinematography and Editing
}, editor = {
M. Christie and Q. Galvane and A. Jhala and R. Ronfard
}, title = {{
Contact Visualization
}}, author = {
Marvie, Jean-Eudes
 and
Sourimant, Gael
 and
Dufay, A.
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
2411-9733
}, ISBN = {
978-3-03868-005-5
}, DOI = {
10.2312/wiced.20161095
} }
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