Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?

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Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, utilizing objects in the virtual environment to convey information. A pilot study was conducted to measure the players presence in VR and their GUI preference. Our results indicate that players prefer the diegetic GUI over the non-diegetic one. However the results lack statistical significance and thus further studies are necessary to identify the factors leading to the this preference.
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@inproceedings{
10.2312:egve.20211333
, booktitle = {
ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Maiero, Jens and Weier, Martin and Zielasko, Daniel
}, title = {{
Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
}}, author = {
Saling, F.
 and
Bernhardt, D.
 and
Lysek, A.
 and
Smekal, M.
}, year = {
2021
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-159-5
}, DOI = {
10.2312/egve.20211333
} }
Citation