An Adaptive Acceleration Structure for Screen-space Ray Tracing

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
ACM Siggraph
Abstract
We propose an efficient acceleration structure for real-time screenspace ray tracing. The hybrid data structure represents the scene geometry by combining a bounding volume hierarchy with local planar approximations. This enables fast empty space skipping while tracing and yields exact intersection points for the planar approximation. In combination with an occlusion-aware ray traversal our algorithm is capable to quickly trace even multiple depth layers. Compared to prior work, our technique improves the accuracy of the results, is more general, and allows for advanced image transformations, as all pixels can cast rays to arbitrary directions. We demonstrate real-time performance for several applications, including depth-of-field rendering, stereo warping, and screen-space ray traced reflections.
Description

        
@inproceedings{
10.1145:2790060.2790069
, booktitle = {
High-Performance Graphics
}, editor = {
Petrik Clarberg and Elmar Eisemann
}, title = {{
An Adaptive Acceleration Structure for Screen-space Ray Tracing
}}, author = {
Widmer, S.
 and
Pajak, D.
 and
Schulz, A.
 and
Pulli, K.
 and
Kautz, J.
 and
Goesele, M.
 and
Luebke, D.
}, year = {
2015
}, publisher = {
ACM Siggraph
}, ISBN = {
978-1-4503-3707-6
}, DOI = {
10.1145/2790060.2790069
} }
Citation