A Mesh Correspondence Approach for Efficient Animation Transfer

No Thumbnail Available
Date
2019
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.
Description

        
@inproceedings{
10.2312:cgvc.20191268
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Vidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.
}, title = {{
A Mesh Correspondence Approach for Efficient Animation Transfer
}}, author = {
Moutafidou, Anastasia
and
Fudos, Ioannis
}, year = {
2019
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-096-3
}, DOI = {
10.2312/cgvc.20191268
} }
Citation