Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions
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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this work, we investigate the performance-as well as the quality difference-between the state of the art NVIDIA DXR ray tracing pipeline and a voxelspace ray marching (VSRM). In order to maintain an acceptable quality image outcome, as well as frame-rate, for tested low numbers of rays from one to 32, we use a simple denoiser. We show a similar quality outcome and less progressive dependency on the number of rays for VSRM compared with DXR.
Description
CCS Concepts Rendering → Global Illumination
@inproceedings{10.2312:egp.20241036,
booktitle = {Eurographics 2024 - Posters},
editor = {Liu, Lingjie and Averkiou, Melinos},
title = {{Comparing NVIDIA RTX and a Novel Voxel-Space Ray Marching Approach as Global Illumination Solutions}},
author = {Erlich, Oren and Aristizabal, Sarah and Li, Lucas and Woodard, Brandon and Humer, Irene and Eckhardt, Christian},
year = {2024},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-239-4},
DOI = {10.2312/egp.20241036}
}