Bokeh Rendering with a Physical Lens

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Bokeh is important for the realism and aesthetics of graphical rendering, but hard to simulate. In this paper, we propose a novel method that conceptually shoots a 3D display with a physical camera. While a high-quality 3D display is not available, we render the 3D scene layer by layer on a 2D display, and shoot each rendered layer with a physical camera whose focus is adjusted to produce the right amount of blurs. The pure colours and opacities of each layer are extracted by a matting technique and then combined into a single image by alpha blending. The proposed method provides an alternative to bokeh simulation by purely computational algorithms.
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@inproceedings{
10.2312:PE/PG/PG2012short/023-028
, booktitle = {
Pacific Graphics Short Papers
}, editor = {
Chris Bregler and Pedro Sander and Michael Wimmer
}, title = {{
Bokeh Rendering with a Physical Lens
}}, author = {
Liu, Xin
and
Rokne, Jon
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-94-4
}, DOI = {
10.2312/PE/PG/PG2012short/023-028
} }
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