PC-based Real-time Texture Painting on Real World Objects

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Date
2001
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Journal ISSN
Volume Title
Publisher
Blackwell Publishers Ltd and the Eurographics Association
Abstract
The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real-time. We built a PC-based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush.
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@article{
10.1111:1467-8659.00503
, journal = {Computer Graphics Forum}, title = {{
PC-based Real-time Texture Painting on Real World Objects
}}, author = {
Iwakiri, Yuya
and
Kaneko, Toyohisa
}, year = {
2001
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00503
} }
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