Efficient Point-Based Rendering Using Image Reconstruction

Loading...
Thumbnail Image
Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstruction approaches employing the pull-push interpolation, our method offers a significantly improved image quality because of the integration of elliptic boxfilters and support for deferred Phong shading. For large point-based models, our GPU implementation is capable of rendering more than 50M points per second including image-space reconstruction and deferred shading.
Description

        
@inproceedings{
10.2312:SPBG/SPBG07/101-108
, booktitle = {
Eurographics Symposium on Point-Based Graphics
}, editor = {
M. Botsch and R. Pajarola and B. Chen and M. Zwicker
}, title = {{
Efficient Point-Based Rendering Using Image Reconstruction
}}, author = {
Marroquim, Ricardo
and
Kraus, Martin
and
Cavalcanti, Paulo Roma
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
978-3-905673-51-7
}, DOI = {
10.2312/SPBG/SPBG07/101-108
} }
Citation