A Research Methodology Course in a Game Development Curriculum

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Research methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a research methodology course curriculum for students studying programs focusing on digital game development (more specifically, focusing on game engineering). Our research methodology course prepares students for their upcoming thesis by encouraging a research-oriented approach. This is done by exploring new research areas in game engineering as a basis for research analysis and by applying research methods practically in a smaller project. This paper presents the course structure, assignments, and lessons learned. Together with existing literature, it demonstrates important aspects to consider in teaching and learning game research methodologies. The course evaluation found that the students appreciated the interactive lectures, close staff supervision, and detailed feedback on the scientific writing process.
Description

CCS Concepts: Applied computing → Education; Computer games; Human-centered computing → Human computer interaction (HCI); General and reference → Cross-computing tools and techniques

        
@inproceedings{
10.2312:eged.20241006
, booktitle = {
Eurographics 2024 - Education Papers
}, editor = {
Sousa Santos, Beatriz
 and
Anderson, Eike
}, title = {{
A Research Methodology Course in a Game Development Curriculum
}}, author = {
Hu, Yan
 and
Sundstedt, Veronica
 and
Goswami, Prashant
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {
978-3-03868-238-7
}, DOI = {
10.2312/eged.20241006
} }
Citation