Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips

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Date
1986
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Journal ISSN
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Publisher
The Eurographics Association
Abstract
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips."
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@inproceedings{
10.2312:EGGH/EGGH86/141-145
, booktitle = {
Eurographics workshop on Graphics Hardware
}, editor = {
W. Strasser
}, title = {{
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
}}, author = {
P.Lemy,
}, year = {
1986
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
3-540-18222-5
}, DOI = {
10.2312/EGGH/EGGH86/141-145
} }
Citation