Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes

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Date
2012
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Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a precise kinematic skeleton extraction method for 3D dynamic meshes. Contrary to previous methods, our method is based on the computation of motion boundaries instead of detecting object parts characterized by rigid transformations. Thanks to a learned boundary edge function, we are able to compute efficiently a set of motion boundaries which in fact correspond to all possible articulations of the 3D object. Moreover, the boundaries are detected even if the parts linked to an object's articulation are immobile over time. The different boundaries are then used to extract the kinematic skeleton. Experiments show that our algorithm produces more precise skeletons compared to previous methods.
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@inproceedings{
10.2312:3DOR/3DOR12/071-076
, booktitle = {
Eurographics Workshop on 3D Object Retrieval
}, editor = {
M. Spagnuolo and M. Bronstein and A. Bronstein and A. Ferreira
}, title = {{
Kinematic Skeleton Extraction Based on Motion Boundaries for 3D Dynamic Meshes
}}, author = {
Benhabiles, Halim
and
Lavoué, Guillaume
and
Vandeborre, Jean-Philippe
and
Daoudi, Mohamed
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1997-0463
}, ISBN = {
978-3-905674-36-1
}, DOI = {
10.2312/3DOR/3DOR12/071-076
} }
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