A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging

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Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The employment of virtual reality (VR) technology in home staging (i.e., showcasing layout and interior design to influence potential homebuyers' purchases) has noticeable limitations. First, developing VR models by game engines may bring unaffordable workloads for real estate agencies. Second, pen-and-paper feedback on a VR model of the staged home is sometimes ambiguous and misleading. We developed an application that combines a virtual tour platform and a VR-based eye-tracker to address the two issues. The current work investigated the relationship between subjects' preferences and eye movements in a staged home. Our results support that subjects' eye-tracking data on layout and interior design differs following their preference change, reflecting the potential of eye-tracking in evaluating staged home models. In the future, we will examine the workload reduction in creating a VR model via the virtual tour platform.
Description

CCS Concepts: Human-centered computing → Interface design prototyping; Activity centered design; User interface toolkits

        
@inproceedings{
10.2312:egve.20231330
, booktitle = {
ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Abey Campbell
 and
Claudia Krogmeier
 and
Gareth Young
}, title = {{
A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging
}}, author = {
Miyakawa, Takuya
 and
Bland, Jeffrey Keith Spaneas
 and
Yoshikawa, Gaku
 and
Ma, Yuan
}, year = {
2023
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-236-3
}, DOI = {
10.2312/egve.20231330
} }
Citation