Pre‐computed Gathering of Multi‐Bounce Glossy Reflections

dc.contributor.authorLaurijssen, Jurgenen_US
dc.contributor.authorWang, Ruien_US
dc.contributor.authorLagae, Aresen_US
dc.contributor.authorDutré, Philipen_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:45:33Z
dc.date.available2015-02-27T16:45:33Z
dc.date.issued2011en_US
dc.description.abstractRecent work in interactive global illumination addresses diffuse and moderately glossy indirect lighting effects, but high‐frequency effects such as multi‐bounce reflections on highly glossy surfaces are often ignored. Accurately simulating such effects is important to convey the realistic appearance of materials such as chrome and shiny metal. In this paper, we present an efficient method for visualizing multi‐bounce glossy reflections at interactive rates under environment lighting. Our main contribution is a pre‐computation–based method which efficiently gathers subsequent highly glossy reflection passes modelled with a non‐linear transfer function representation based on the von Mises–Fisher distribution. We show that our gathering method is superior to scattered sampling. To exploit the sparsity of the pre‐computed data, we apply perfect spatial hashing. As a result, we are able to visualize multi‐bounce glossy reflections at interactive rates at a low pre‐computation cost.en_US
dc.description.number8
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2011.02001.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titlePre‐computed Gathering of Multi‐Bounce Glossy Reflectionsen_US
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