World-Space Spatiotemporal Path Resampling for Path Tracing

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Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
With the advent of hardware-accelerated ray tracing, more and more real-time rendering applications tend to render images with ray-traced global illumination (GI). However, the low sample counts at real-time framerates bring enormous challenges to existing path sampling methods. Recent work (ReSTIR GI) samples indirect illumination effectively with a dramatic bias reduction. However, as a screen-space based path resampling approach, it can only reuse the path at the first bounce and brings subtle benefits for complex scenes. To this end, we propose a world-space based spatiotemporal path resampling approach. Our approach caches more path samples into a world-space grid, which allows reusing sub-path starting from non-primary path vertices. Furthermore, we introduce a practical normal-aware hash grid construction approach, providing more efficient candidate samples for path resampling. Eventually, our method achieves improvements ranging from 16.6% to 41.9% in terms of mean squared errors (MSE) compared against the previous method with only 4.4% ~ 8.4% extra time cost.
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CCS Concepts: Computing methodologies -> Rendering; Ray tracing

        
@article{
10.1111:cgf.14974
, journal = {Computer Graphics Forum}, title = {{
World-Space Spatiotemporal Path Resampling for Path Tracing
}}, author = {
Zhang, Hangyu
 and
Wang, Beibei
}, year = {
2023
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.14974
} }
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