StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. This workflow is enabled by the introduction of a discontinuous warping technique that creates stereoscopic pairs from sparse, possibly erroneous user input. Our method assumes a piecewise continuous depth representation, preserving visual continuity in most areas, while creating sharp depth discontinuities at important object boundaries. As opposed to prior work thatrelies strictly on a per pixel depth map, our scribbles are processed as soft constraints in a global solve and operate entirely on image domain disparity, allowing for relaxed input requirements. This formulation also allows us to simultaneously compute a disparity-and-content-aware stretching of background areas to automatically fill disoccluded regions with valid stereo information. We tightly integrate all steps of stereo content conversion into a single optimization framework, which can then be solved on a GPU at interactive rates. The instant feedback received while painting depth allows even untrained users to quickly create compelling 3D scenes from single-view footage.
Description

        
@inproceedings{
10.2312:SBM/SBM11/047-054
, booktitle = {
Eurographics Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Tracy Hammond and Andy Nealen
}, title = {{
StereoBrush: Interactive 2D to 3D Conversion UsingDiscontinuous Warps
}}, author = {
Wang, O.
and
Lang, M.
and
Frei, M.
and
Hornung, A.
and
Smolic, A.
and
Gross, M.
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISSN = {
1812-3503
}, ISBN = {
978-1-4503-0906-6
}, DOI = {
10.2312/SBM/SBM11/047-054
} }
Citation