GPU-based Real-time Cloth Simulation for Virtual Try-on

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Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static cloth simulation. In local driving, feature points of clothing will be handled between two consecutive frames. And then we apply static cloth simulation for a specific frame. Both parts are ecxuted in an entire parallel way. In practice, our system achieves real-time virtual try-on using a depth camera to capture the moving body model and meanwhile, keeps high-fidelity. Experimental results indicate that our method has significant speedups over prior related techniques.
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@inproceedings{
10.2312:pg.20181288
, booktitle = {
Pacific Graphics Posters
}, editor = {
Fu, Hongbo and Ghosh, Abhijeet and Kopf, Johannes
}, title = {{
GPU-based Real-time Cloth Simulation for Virtual Try-on
}}, author = {
Su, Tongkui
and
Zhang, Yan
and
Zhou, Yu
and
Yu, Yao
and
Du, Sidan
}, year = {
2018
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-074-1
}, DOI = {
10.2312/pg.20181288
} }
Citation