Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design

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Date
1996
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Science Ltd and the Eurographics Association
Abstract
Recently, computer graphics are frequently used for both architectural design and visual environmental assessment. Using computer graphics, designers can easily compare the effect of the natural light on their architectural designs under various conditions, such as different times of day, seasons, atmospheric conditions (clear or overcast sky) or building wall materials. In traditional methods of calculating the luminance due to sky light, however, all calculation must be performed from scratch if such conditions undergo change. Therefore, to compare the architectural designs under different conditions, a great deal of time has to be spent on generating the images.This paper proposes a new method of quickly generating images of an outdoor scene, taking into account glossy specular reflection, even if such conditions change. In this method, luminance due to sky light is expressed by a series of basis functions, and basis luminances corresponding to each basis function are precalculated and stored in a compressed form in the preprocess. Once the basis luminances are calculated, the luminance due to sky light can be quickly calculated by the weighted sum of the basis luminances. Several examples of an architectural design demonstrate the usefulness of the proposed method.
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@article{
10.1111:1467-8659.1530109
, journal = {Computer Graphics Forum}, title = {{
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design
}}, author = {
Dobashi, Yoshinori
and
Kaneda, Kazufumi
and
Yamashita, Hideo
and
Nishita, Tomoyuki
}, year = {
1996
}, publisher = {
Blackwell Science Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.1530109
} }
Citation