Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two-pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
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@article{
10.1111:j.1467-8659.2007.01038.x
, journal = {Computer Graphics Forum}, title = {{
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
}}, author = {
Marroquim, R.
 and
Maximo, A.
 and
Farias, R.
 and
Esperanca, C.
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.01038.x
} }
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