Texture Splicing

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self-similarity search to extract the distribution, distribution warping, context-dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.
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@article{
10.1111:j.1467-8659.2009.01569.x
, journal = {Computer Graphics Forum}, title = {{
Texture Splicing
}}, author = {
Liu, Yiming
and
Wang, Jiaping
and
Xue, Su
and
Tong, Xin
and
Kang, Sing Bing
and
Guo, Baining
}, year = {
2009
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2009.01569.x
} }
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