Video-based Approach to Human Animation

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Date
2000
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Publishers Ltd and the Eurographics Association
Abstract
A method based on computer vision technologies is presented to determine the 3-D spatial locations of joints or feature points of a human body from human motion video. The proposed method first applies the geometric projection theory to obtain a set of feasible postures in some key frames according to predefined 2D video features and 3D-model features correspondence. Next it makes use of the available skeleton controlled human model to get a feasible posture for each key frame. The method is applied to a series of video images to animate artificial 3D human models.
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@article{
10.1111:1467-8659.00432
, journal = {Computer Graphics Forum}, title = {{
Video-based Approach to Human Animation
}}, author = {
Lao, Zhiqiang
and
Li, Ling
}, year = {
2000
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00432
} }
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