Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles

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Date
2022
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can be improved upon. Limited set of commands, shape and textures not being employed much, and requiring specialized equipment. With VR, all three can be improved, with extra benefits of remote access capabilities and more. We will in the future, perform a through proof of concept experiment, as well as implement multiplayer focused features, and features to visualize debug sequences.
Description

CCS Concepts: Applied computing -> Interactive learning environments; Human-centered computing -> User interface programming

        
@inproceedings{
10.2312:egve.20221305
, booktitle = {
ICAT-EGVE 2022 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Theophilus Teo
and
Ryota Kondo
}, title = {{
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
}}, author = {
Ebihara, Kohta
and
Matsuoka, Johei
and
Hattori, Kiyohiko
}, year = {
2022
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-192-2
}, DOI = {
10.2312/egve.20221305
} }
Citation