Realistic Animation of Fluid with Splash and Foam

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Date
2003
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Journal ISSN
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Publisher
Blackwell Publishers, Inc and the Eurographics Association
Abstract
In this paper we describe a method for modeling and rendering dynamic behavior of fluids withsplashes and foam. A particle system is built into a fluid simulation system to represent an ocean wavecresting and spraying over another object. We use the Cubic Interpolated Propagation (CIP) method asthe fluid solver. The CIP method can solve liquid and gas together in the framework of fluid dynamicsand has high accuracy in the case of relatively coarse grids. This enables us to simulate the fluids in ashort time and describe the motion of splashes in the air that is associated with the liquid motion well.The foam floating on the water also can be described using the particle system. We integrate the rigidbody simulation with the fluid and particle system to create sophisticated scenes including splashes andfoam. We construct state change rules that are used with the particle system. This controls the generation,vanishing and transition rule of splashes and foam. The transition rule makes the seamless connection betweena splash and foam. We employed a fast volume rendering method with scattering effect for particles.One of the important features of our method is the combination of fast simulation and rendering techniques,which provides dynamic and realistic scenes in a short time.
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@article{
10.1111:1467-8659.00686
, journal = {Computer Graphics Forum}, title = {{
Realistic Animation of Fluid with Splash and Foam
}}, author = {
Takahashi, Tsunemi
 and
Fujii, Hiroko
 and
Kunimatsu, Atsushi
 and
Hiwada, Kazuhiro
 and
Saito, Takahiro and Tanaka, Ken and Ueki, Heihachi
}, year = {
2003
}, publisher = {
Blackwell Publishers, Inc and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00686
} }
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