Real-Time View Independent Rasterization for Multi-View Rendering

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x.
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@inproceedings{
10.2312:egsh.20171004
, booktitle = {
EG 2017 - Short Papers
}, editor = {
Adrien Peytavie and Carles Bosch
}, title = {{
Real-Time View Independent Rasterization for Multi-View Rendering
}}, author = {
Marrs, Adam
 and
Watson, Benjamin
 and
Healey, Christopher G.
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egsh.20171004
} }
Citation