Out of core Polyhedral Union and its Application to Interactive Shadow Rendering

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient BSP-based algorithm for computing the union of a set of solids and compare it with the other solid representations. The algorithm does not require that the entire tree fit in memory; it only needs to maintain the path from the root to one node in the tree at a time. We show that the algorithm is practical by providing time and space statistics. We also show the benefit of using the resulting union solid for computing interactive shadows.
Description

        
@inproceedings{
10.2312:LocalChapterEvents/TPCG/TPCG06/141-148
, booktitle = {
Theory and Practice of Computer Graphics 2006
}, editor = {
Louise M. Lever and Mary McDerby
}, title = {{
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
}}, author = {
Fedorkiw, J.
 and
Smith, C.
 and
Ghali, S.
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-59-2
}, DOI = {
10.2312/LocalChapterEvents/TPCG/TPCG06/141-148
} }
Citation