Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth silhouettes through a continuous blend between Bezier patches with varying level of detail. Furthermore, we show how our techniques can be integrated with displacement and normal mapping. We give details on our GPU implementation and provide a performance analysis with respect to mesh size.
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@article{
10.1111:j.1467-8659.2007.01030.x
, journal = {Computer Graphics Forum}, title = {{
Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches
}}, author = {
Dyken, C.
and
Reimers, M.
and
Seland, J.
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.01030.x
} }
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