Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators

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Date
2018
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
Description

        
@inproceedings{
10.2312:egs.20181036
, booktitle = {
EG 2018 - Short Papers
}, editor = {
Diamanti, Olga and Vaxman, Amir
}, title = {{
Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
}}, author = {
Bouchiba, Hassan
and
Deschaud, Jean-Emmanuel
and
Goulette, François
}, year = {
2018
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egs.20181036
} }
Citation