Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm and further enhanced using advanced vegetation, shadow display algorithms and 3D sound. The scenes, an archaeological site and an urban environment, were chosen according to real-world applications in the areas of urban planning/architecture and cultural heritage education. The users in each case are able to reconstruct or manipulate elements of the VEs according to their needs, as these have been specified through a detailed user requirements survey. Furthermore, a user task analysis and scenario-based approach has been adopted for the design of the virtual prototypes and the evaluation, which is currently underway. This work is being developed in the context of the EU-funded research project CREATE and the first examples of the prototype system in use are described and demonstrated in this paper.
Description

        
@inproceedings{
10.2312:EGVE/EGVE04/157-166
, booktitle = {
Eurographics Workshop on Virtual Environments
}, editor = {
Sabine Coquillart and Martin Goebel
}, title = {{
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments
}}, author = {
Drettakis, George
 and
Roussou, Maria
 and
Tsingos, Nicolas
 and
Reche, Alex
 and
Gallo, Emmanuel
}, year = {
2004
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
3-905673-10-X
}, DOI = {
10.2312/EGVE/EGVE04/157-166
} }
Citation