Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster

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Date
2009
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Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
Ray directed volume-rendering algorithms are well suited for parallel implementation in a distributed cluster environment. For distributed ray casting, the scene must be partitioned between nodes for good load balancing, and a strict view-dependent priority order is required for image composition. In this paper, we define the load balanced network distribution (LBND) problem and map it to the NP-complete precedence constrained job-shop scheduling problem. We introduce a kd-tree solution and a dynamic programming solution. To process a massive data set, either a parallel or an out-of-core approach is required. Parallel preprocessing is performed by render nodes on data, which are allocated using a static data structure. Volumetric data sets often contain a large portion of voxels that will never be rendered, or empty space. Parallel preprocessing fails to take advantage of this. OurA slab-projection slice, introduced in this paper, tracks empty space across consecutive slices of data to reduce the amount of data distributed and rendered. It is used to facilitate out-of-core bricking and kd-tree partitioning. Load balancing using each of our approaches is compared with traditional methods using several segmented regions of the Visible Korean data set.
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@article{
10.1111:j.1467-8659.2008.01307.x
, journal = {Computer Graphics Forum}, title = {{
Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster
}}, author = {
Frank, S.
 and
Kaufman, A.
}, year = {
2009
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2008.01307.x
} }
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