A NORMAL-BUFFER VECTORIZED SURFACE SHADING MODEL

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Date
1985
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A surface rendering implementation is described that separates visibility operations from surface shading operations with a Normal-Buffer data structure. This allows for scene complexity independent shading operations at a fixed computational cost per frame. The Normal-Buffer approach also allows the implementation of a fully vectorized surface-shading algorithm when the shading model is applied to each pixel in the scene. The vectorized shader is described using an array processor with a directly attatched frame store in a high performance scene-generation system.
Description

        
@inproceedings{
10.2312:eg.19851030
, booktitle = {
Eurographics Conference Proceedings
}, editor = {
C.E. Vandoni
}, title = {{
A NORMAL-BUFFER VECTORIZED SURFACE SHADING MODEL
}}, author = {
Curington, Ian J.
}, year = {
1985
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/eg.19851030
} }
Citation