Interactive Volume Rendering with Ray Tracing

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume, and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.
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@inproceedings{
10.2312:egst.20061055
, booktitle = {
Eurographics 2006 - State of the Art Reports
}, editor = {
Brian Wyvill and Alexander Wilkie
}, title = {{
Interactive Volume Rendering with Ray Tracing
}}, author = {
Marmitt, Gerd
and
Friedrich, Heiko
and
Slusallek, Philipp
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egst.20061055
} }
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