Voxelized Shadow Volumes

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
Efficient shadowing algorithms have been sought for decades, but most shadow research focuses on quickly identifying shadows on surfaces. This paper introduces a novel algorithm to efficiently sample light visibility at points inside a volume. These voxelized shadow volumes (VSVs) extend shadow maps to allow efficient, simultaneous queries of visibility along view rays, or can alternately be seen as a discretized shadow volume. We voxelize the scene intoa binary, epipolar-space grid where we apply a fast parallel scan to identify shadowed voxels. Using a view-dependent grid, our GPU implementation looks up 128 visibility samples along any eye ray with a single texture fetch. We demonstrate our algorithm in the context of interactive shadows in homogeneous, single-scattering participating media.
Description

        
@inproceedings{
10.1145:2018323.2018329
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Carsten Dachsbacher and William Mark and Jacopo Pantaleoni
}, title = {{
Voxelized Shadow Volumes
}}, author = {
Wyman, Chris
}, year = {
2011
}, publisher = {
ACM
}, ISSN = {
2079-8687
}, ISBN = {
978-1-4503-0896-0
}, DOI = {
10.1145/2018323.2018329
} }
Citation