Visual Attention from a Graphics Point of View

Abstract
Eye movements are a reliable indicator of overt visual attention. Because multiple factors influence where people attend in images, understanding how our attention is deployed and predicting where we look at are challenging, and a subject of ongoing research across the world. This tutorial reviews 4 main points: - In the first part of the tutorial, we will discuss eye tracking methodology and methods for analyzing eye tracking data. - As we expect to soon find gaze recording devices on hand-held devices, researchers have explored the use of eye tracking as a form of implicit user input to computational algorithms. We will review existing literature, with a focus on attention-driven image, and video editing. - In parallel to these gaze contingent applications, we will present the strengths and weaknesses of computational models of visual attention, with a special emphasis on saccadic models. - Finally, we will discuss how saliency models could be used to add efficiencies to graphics applications, with a focus on compression, and rendering.
Description

        
@inproceedings{
10.2312:egt.20161029
, booktitle = {
EG 2016 - Tutorials
}, editor = {
Augusto Sousa and Kadi Bouatouch
}, title = {{
Visual Attention from a Graphics Point of View
}}, author = {
Holmqvist, Kenneth
and
Jain, Eakta
and
Meur, Olivier Le
and
Pattanaik, Sumanta N.
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egt.20161029
} }
Citation