Building a Serious Game to Teach Secure Coding in Introductory Programming Courses

Abstract
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environments (IA concept rooms); in each environment he/she learns a different IA concept. After playing each level, the student completes a related CS educational module comprised of a theory lesson and a lab assignment. The game is being created with a user-centered iterative approach that includes two forms of evaluation: formative and summative. In this paper we report the findings of an initial formative evaluation of the first 2 game levels with a group of undergraduate students.
Description

        
@inproceedings{
10.2312:conf/EG2012/education/033-040
, booktitle = {
Eurographics 2012 - Education Papers
}, editor = {
Giovanni Gallo and Beatriz Sousa Santos
}, title = {{
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
}}, author = {
Adamo-Villani, Nicoletta
 and
Oania, Marcus
 and
Whittinghill, David
 and
Brown, Jacob
 and
Cooper, Stephen
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/conf/EG2012/education/033-040
} }
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