A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation

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Date
1994
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Blackwell Science Ltd and the Eurographics Association
Abstract
The geometric transformation of an image with irregular shapes from a source space to a target space requires a huge number of multiplications and additions for each pixel. Such a through put is impossible to deliver by any processor in real-time. This paper presents a new transformation matrix which can be used toper form real-time 2-D geometric transformations economically. The implementation of the transformation engine that is used to execute the transformation matrix is also presented. Experimental results indicate that real-time geometric transformations based on a 4 ? 4 transformation mesh can be achieved with the use of the transformation engine. This real-time transformation function is useful in warping and blending of images, and can be easily extended to perform irregular shape transformations with a large number of control points in the transformation mesh.
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@article{
10.1111:1467-8659.1350285
, journal = {Computer Graphics Forum}, title = {{
A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation
}}, author = {
Ng, C. M.
and
Bustard, D. W.
}, year = {
1994
}, publisher = {
Blackwell Science Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.1350285
} }
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